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Assault Heroes (Game) - Giant Bomb

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Overview

Game logo

Assault Heroes is an arcade-style scrolling dual-joystick shooter where the player drives 4x4s or speedboats, sometimes moving around on-foot. Developed by Wanako Games and published by Sierra Online, the game was originally released as a Xbox Live Arcade game for the Xbox Live Marketplace for 800 msp ($10). Later, it was added to the Arcade Hits category of the Xbox Live Marketplace, dropping its price to 400 msp ($5). The game was also released as a retail package for the PC platform and a downloadable game on the PlayStation Network for $9.99. A sequel, Assault Heroes 2, was also developed for the Xbox Live Marketplace, adding new vehicles, enemies, and the ability to hijack enemy vehicles.

The plot is very minimal in this game. As the only surviving member left of an elite forces unit, you're searching for a certain secret laboratory to destroy.

Gameplay

Like most dual-joystick shooters, one stick controls the movement of the player while the right stick directs your gunfire. The objective of the game is to progress through each level, defeating enemies and huge bosses. Vehicle and player health slowly regenerate, while vehicles can be instantly repaired with a special pick-up item. Once your vehicle is destroyed, you run around on foot. You're limited to a weak machine gun, but get double points for destroyed enemies. Once you lose all your health, you lose a life. After about 10 seconds of being on foot, your vehicle respawns.

Weapons

There are three upgradeable weapon types for vehicles:

  • Minigun - Your default weapon. Low damage per bullet, but a high rate of fire. Upgrades increase both the rate of fire and the damage per round.
  • Flamethrower - An arcing, powerful short-ranged weapon. Upgrades increase both the range and damage of the flame.
  • Flak Cannon - Despite its low rate of fire, it can take out armored enemies with relative ease. Upgrades increase the damage per round and the shrapnel caused for each explosion. (Which is a second attack)
Setting off a nuke

These weapons are upgraded up to three times each by collecting weapon-specific power-ups on the field. Even if your vehicle explodes, your upgrades remain, and can only be lost when you lose a life.

Besides the standard weapons, players can use grenades, nukes, and automatic-firing missile upgrades to deal with enemies. Grenades are more common and can be lobbed at short distances, while nukes are rare radial attacks. Grenades, nukes, and missile upgrades are collected on the field as power-ups.

Levels

One of the game's boss fights

The main game mode consists of 17 areas, separated into five zones, each ending with a boss fight.

Each zone in the game also has a special underground bonus area that can only be accessed by foot. Health is non-regenerating, but there are health packs scattered across the area. Completing these areas earn the player extra lives and count towards the Lair Slayer achievement / trophy.

PC System Requirements

  • Windows 2000/XP/Vista/7
  • Pentium or AMD 1.4GHz Processor
  • 512MB RAM
  • 60MB Hard Disk Space
  • DirectX 9.0c
  • 64MB DirectX 9.0c Compatible Video Card
  • DirectX 9.0c Compatible Card

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Assault Heroes (2007) PC

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russ-tracker.ru

Assault Heroes • Eurogamer.net

By Tom Bramwell Published 21/12/2006 Version tested Xbox 360

Assault Heroes is best played with a friend. As it turns out, it's best reviewed with a friend, too. Said friend: "I see it's doing that thing with the controls."

"Yeah, the Robotron thing."

"The what thing? With the two sticks for moving and firing? I thought Geometry Wars invented that."

And if YOU thought Geometry Wars invented that, then you might enjoy Assault Heroes more than I did, and not sit there wondering why most of the levels are rubbish and why Wanako Studios (excellent name, by the way) thought it would be a good idea to do things like have instant-death ambushes hiding a few pixels off-screen. YOU might find it novel, not insane and stupid.

Oh I'm just messing you about, Assault Heroes isn't that bad. It's a top-down old-school arcade shooter with modern, 3D graphics and explosions, and it looks a bit like Total Annihilation with its bright blues and verdant greens and shiny robots. Pushing you along gently with its largely forced scrolling, it sends you from beach to town to ocean to island to secret lab, presenting ever more elaborate nasty things in ever more bigger numbers at which to direct your arcs of lead. It makes no apologies for the fact it's just a shoot-'em-up, preferring instead to mock you, with two entire screens of text devoted to the story in the entire game. Lovely.

These are the only shots available, and seem to be out of date. WRONG HUD, DORKFACE.

Control is pretty economical, with movement and firing mapped to the sticks, while the bumpers cycle the three main weapons (you can also call upon them with face button shortcuts), and smart-bombs (nukes) and target-able grenades are bound to the triggers. There's also a co-operative dual-attack, which you can employ when both players press X.

The twist (or perhaps squirrel) is that you're in a buggy or a boat, rather than a super-manoeuvrable spaceship, meaning that going left isn't simply a case of tugging on the analogue stick and expecting an instant response. If you're facing that way already, then fine, but if your buggy or boat is heading off in another direction, it has to turn first. This adds to the general fun of evading, forcing you to constantly consider your own orientation as well as the streams of bullets being fired in your direction.

Another twist is that you don't immediately die when you're shot a few times. You've got a health bar, which can be topped up by collecting wrenches (obviously), but if it's diminished then your vehicle flashes for a bit, with a small recharge of health available if you avoid further damage. Playing on medium difficulty, you get a gradual rebuilding of health if you're able to sit still for a bit, too. If you aren't, and you're shot to death, you don't completely die then, either; you just lose your vehicle. This forces you to pootle around on foot (or on a jet-ski), something that lowers your speed and strength but generally heightens your manoeuvrability. Hang on for a bit, and a new vehicle spawns. During a boss battle, it can get very hairy, and co-op games tend toward paternal instinct when one player gets whacked, as the other circles trying to block attacks and draw the fire away. (Well, in theory - sometimes I just let my friend die in order to teach him a lesson about NOT STEALING THE UPGRADES.)

One of the early bosses. A stompy wall. Shoot its feet!

Enemies vary from infantry and mechanised infantry (you know, rocket-tossers) to tanks and even weird rocket-launching bulldozers on land, with lots of different types of floating nasty out to sea. Nothing overstays its welcome. Plus of course you've got helicopters, and jet bombers, and beach-landers, and all sorts of other things. Later on you encounter weird spinny electric enemies that seem to have been let off the leash of Mario 64's first boss level walkways (perhaps), and mech walkers, while most levels play host to the brilliantly daft suicide bombers, whose war-cry you'll soon be chanting whether they're on-screen or not.

And obviously there are bosses, whose weak spots need to be targeted and whose sweeping arcs of fire, stampy legs and lunging attack patterns can be devastating if you're not quick to react. It gets a bit surreal towards the end, though, not to mention purple. More purple in games, developer people.

All the elements are there then, along with some others - like one-time underground bits, accessed through lifts, where you can't afford to die even once in your frail human form. These test the mettle of your exoskeleton in a way that calls to mind Contra's tunnel sections or, my friend informs me, Unreal Tournament mod Alien Swarm. There's some neat strategy to it all as well. Not just the variable manoeuvrability, but also the constant need to juggle weapons to hit particular things. Mastering the flak cannon, for example, involves being able to direct a single-bolt shot without the usual crutch of an existing stream of fire to redirect. The weapons are meaty, too, with upgrades to collect, while the grenade-targeting is great for bosses, and the nukes are great for last-ditch survival.

On the whole it's a bit too short, taking less than two hours to finish completely, although there's a hard difficulty level if you fancy more of a challenge. Either way, it's never quite bullet hell, which might be a product of its being fancy-pants with the graphics - there's even a bit of slowdown in places. The achievements aren't bad, though, with a "Peace Maker" effort that calls to mind Geometry Wars' famous Pacifism effort, except in this case the idea is to finish a level without killing more than 50% of the enemies. Not a simple thing to do in a game of restricted scrolling and enemies who like to hang about. Not to mention suicide bombers and landmines.

Sometimes the game shows you a little cut-scene. Calm down.

Good though most of the elements are, however, it's never quite essential. The problem's level design, more than anything. Of the five zones (comprised of 17 "areas"), the watery one and another where you're caught in a hillside downpour are jolly good, with neat enemy design and visual effects. The ocean level is a particular favourite, with changes in vehicle physics and a water effect that gives the impression of zooming across the surface of a Monet. Likewise the boss, with its mock-Jaws music and gradual reveal, is a highlight. But elsewhere things are weaker. The last level is dreadfully dull, and as the game wears on the developer starts doing annoying things like hiding swarms of enemies just off-screen, so that as you try and edge forward you're ambushed and immediately killed by their insta-fire. It only happens a few times, but it's a few times too many, and it's indicative of a lack of imagination when it comes to scaling up the challenge.

The co-operative mode saves it though. Playing alone, I found myself a bit bored by the end, but tagging along with a friend, fighting over upgrades and working together to amass no-lives-lost achievements and other small victories, it's a pleasurable romp. It's playable over Xbox Live, too, although don't expect to find new friends through it - better to arrange some time with somebody you already know.

Not quite the new Geometry Wars then (or the new anything-older), but a solid effort, and definitely one of the best original Xbox Live Arcade titles since Bizarre's opener. Ditch the pub, grab a friend, and it's a solid evening's entertainment. Indeed, I could do with more of this, please, developer men. Why not try a platform game next? There's only been one, right? Tomb Rider? Or something? Hello?

7 / 10

Assault Heroes Tom Bramwell But... but they're heroes! 2006-12-21T12:00:00+00:00 7 10

www.eurogamer.net

Assault Heroes

Old-school arcade shooters have been given a swift kick in the ass popularity-wise thanks to Xbox Live Arcade, as the accessibility provided by Microsoft’s online marketplace and the cheap pricing afforded by skipping retail have provided thousands of modern gamers with enough incentive to take the plunge into some good old-fashioned, balls-out carnage. These games typically aren’t the deepest of affairs, but they can be pretty damn fun and addictive regardless – one need look no further than the success of Geometry Wars for evidence of their appeal. Now Sierra Online is throwing another grenade into the fray with Assault Heroes, an all-new IP developed specifically for Xbox Live Arcade by Wanako Studios. Despite offering little more than a traditional arcade shooter with a shiny new coat of paint, the game manages to crank out more than enough hours of action-packed fun to make it worth the 800 point price-tag. The gameplay in Assault Heroes is as simple as it gets: shoot everything that moves and try to stay alive for as long as possible. Assault Heroes features scrolling levels that push the player forward, towards wave after wave of enemies and eventually a huge boss enemy. The scrolling element doesn’t really make the game any more or less difficult, but it does lend an added sense of urgency to the action. The overhead camera view provides a solid view of the action on all sides, so players always have a few fractions of a second to react to the appearance of an enemy or projectile. Even if the player doesn’t manage to react quickly enough, Assault Heroes features a more lenient health and continue system than most arcade shooters. It takes a decent amount of shots to lose a life, and once all the player’s lives are gone, they have the option to restart from the last checkpoint they passed. The bulk of Assault Heroes is spent behind the wheel of a heavily-armed 4x4 that comes stocked with three primary weapons to choose from, as well as a few explosive secondary armaments. The default weapon is a mini-gun that boasts a high-rate of fire. The flak cannon fires a single fast-moving projectile that deals heavy damage but has a long delay between shots. The flamethrower is a powerful, short-range weapon that continues to deal damage even after the enemies have left the area of effect, but is prone to over-heating. Each of the weapons can be shot in all directions through the use of the right analog stick, while the direction of the 4x4 itself is controlled with the left stick. All of the weapons can be leveled up three times by procuring power-ups on the battle-field, and each one is best suited for taking out particular types of enemies (flamethrower for standard infantry, mini-gun for vehicles, flak cannon for turrets and bosses, etc). Additionally, players can toss grenades, launch missiles and fire screen-clearing nukes with the secondary fire, but these have limited ammo and should be saved for only the toughest situations or bosses. The 4x4 can take a fair amount of damage, and can actually recharge lost damage if players stay out of the line of fire for a decent amount of time, but once the life meter runs out players will be left on foot and be unable to deal or take as much damage. If the player manages to survive for a certain amount of time, they’ll come across another 4x4 and be able to transfer all of their previously collected power-ups to the new vehicle. Players can also choose to exit their vehicle at any given time, although in general the only good reason to ever do so is to collect a power-up located off the beaten track. At certain points in the game players will be forced to fight on foot for extended sections of combat, and these actually offer some gameplay variety since survival is less dependent on firepower and more dependent on intelligent use of exploding barrels in the environment and pin-point accuracy with grenades. That said, these segments aren’t nearly as much fun as the 4x4 sections of the game, so it’s a good thing they don’t last anywhere near as long. The boat missions feel very similar to the 4x4 missions for the most part, and players have access to all the same weapons they do in the 4x4. The only major difference is that the shifting waves affect the direction of the boat and aiming of the weapons, so players have to learn to compensate. Assault Heroes features online and offline co-op for two players. The gameplay is nearly identical to the single player campaign, but the addition of a second vehicle on-screen and the additional projectiles being fired can make keeping track of the action a little more difficult. On the other hand, the number of enemies and types of enemies encountered doesn’t change with the addition of a second player, so once players get a handle on keeping their eyes on their own vehicle, the boost in firepower makes the campaign a cake-walk. Furthermore, there are three powerful co-op special attacks that can be performed when both players equip the same weapon and press X. Regardless of the decreased challenge, the added social element of playing through the game with a buddy makes co-op mode the more enjoyable way to play through the game. All of the achievements can be accomplished solo or in co-op play. Visually, Assault Heroes blows away most of the arcade offerings on the marketplace. Wanako Studios has made great use of bump-mapped and reflective surfaces to add some pop to the environments and vehicles. The game also uses a variety of particle effects, as seen in the dust kicked up the 4x4, the frothing waves crashing on the shore, and the fiery explosions that overtake the screen. These are the kinds of graphics that more XBLA titles should aspire to. The music in the game is somewhat forgettable and the sound effects are somewhat repetitive, although they do help to determine what enemy types lie ahead. Assault Heroes stands right alongside Geometry Wars, Small Arms and Uno as one of the most enjoyable games available on Xbox Live Arcade. Shooter fans shouldn’t think twice about coughing up the 800 points for the download, and anyone with an Xbox Live account should at least give the free demo a shot.

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assault heroes - The Full Wiki

Assault Heroes is an arcade-style, top-down shooter video game developed by Wanako Studios. The game has the player driving 4x4 vehicles, piloting speedboats, or proceeding on foot against enemy hordes. Players can play alone or co-operatively, including both online and offline 2-player co-operative modes.

Assault Heroes was originally available as an Xbox Live Arcade title for 800 Microsoft Points ($10 USD). On March 19 2008, the price dropped to 400 Microsoft Points when the game joined the Arcade Hits lineup. A Microsoft Windows retail version was released on October 23, 2007.

Story

Originally designed as an Xbox Live Arcade title, Assault Heroes features only minimal story elements. According to the game, the player controls "the last surviving member of an elite forces unit" searching for a secret enemy laboratory. Once located (near the end of the game), the goal is to destroy the lab and escape.

Gameplay

Over the course of the game (which is very similar to the 1987 arcade game "Time Soldiers"), players battle through five progressively more difficult levels. In addition to countless lesser foes, each level generally contains several "bosses" which must be defeated in order to proceed. Using the left thumbstick to move and the right thumbstick to aim/shoot (when playing on the Xbox 360), players dodge enemy fire while inflicting damage upon foes utilizing three primary weapons:

  • Minigun - A traditional machine gun with a high rate of fire.
  • Flak cannon - A cannon that, while slow, can produce devastating results.
  • Flamethrower - A short-ranged weapon that continuously spews flame.

Player vehicles have access to these primary weapons at all times and can switch between them with a button press. Weapons have unlimited ammunition, although the flamethrower will "cut out" briefly if used without interruption for a period of time. Each weapon can be upgraded (up to three times) by collecting an appropriate power-up during play, although upgrades are lost if the player is killed.

Vehicle health depletes when damage is taken, but slowly replenishes over time. If a vehicle is destroyed, players are not immediately killed, but are instead thrown from the vehicle and must proceed on foot. While on foot, players are exceptionally frail and have only a small machine gun with which to defend themselves. If a player lacking a vehicle survives for a certain period of time, a new vehicle is automatically delivered and can be immediately boarded. Players can also temporarily leave their vehicle of their own free will, usually to collect power-ups which are not accessible from within a vehicle.

Special weapons

In addition to the standard weapons which vehicles are equipped with, players also have access to a limited number of grenades and nukes. Grenades are "thrown" from the current position towards a crosshair, and inflict heavy damage on anything they hit. Nukes (referred to as "smart bombs" in many other titles) explode in an area around the player, causing massive carnage to everything caught within the blast radius.

Additional quantities of both weapon types can be found and collected as power-ups during the game, with grenades being substantially more plentiful than nukes.

Bonus areas

Each level features a single underground bonus area. These are accessed by entering a specially-marked structure, which then transports the player(s) into an underground bunker. While underground, players are always on foot, and hence are easily killed. However, if players do die during these bonus sections, no life is actually lost; instead, players are immediately returned to the main (above ground) level and continue as before.

At the end of each underground area is an extra life (or "1-up"), earned for successfully completing the sub-level.

Multiplayer play

When playing with two players, both players share the same screen and work co-operatively to destroy enemy forces. Players cannot harm each other directly, although they can scroll (or refuse to scroll) the screen in a manner which can be problematic for the other player. The game does not increase or otherwise change the quantity and difficulty level of enemy forces based on the presence of a second player. As a result, having a second player can make gameplay somewhat easier.

Players can play multiplayer either offline, or online via Xbox Live. When playing offline, high scores are not recorded on the leaderboards for either player if one of the players is using a local (non-Xbox Live) account.

Reception

Template:VG Reviews

Sequel

External links

www.thefullwiki.org

Assault Heroes

Infobox VGtitle= Assault Heroes

developer= Wanako Studiospublisher= Sierra Onlinereleased=Xbox 360:NA December 13,2006PC:NA October 23,2007

genre= Top-down shootermodes= Single player, multiplayerplatforms= Xbox 360 (XBLA), Microsoft Windowsratings= ESRB: Tmedia= Retail PC: CD-ROMXbox 360: Downloadinput= Gamepad

"Assault Heroes" is an arcade-style, top-down shootervideo game developed by Wanako Studios. The game has the player driving 4x4 vehicles, piloting speedboats, or proceeding on foot against enemy hoards. Players can play alone or co-operatively, including both online and offline 2-player co-operative modes.

"Assault Heroes" was originally available as an Xbox Live Arcade title for 800 Microsoft Points ($10 USD). On March 192008, the price dropped to 400 Microsoft Points when the game joined the Arcade Hits lineup. A Microsoft Windows retail version was released on October 23, 2007.

tory

Originally designed as an Xbox Live Arcade title, "Assault Heroes" features only minimal story elements. According to the game, the player controls "the last surviving member of an elite forces unit" searching for a secret enemy laboratory. Once located (near the end of the game), the goal is to destroy the lab and escape.

Gameplay

Over the course of the game, players battle through five progressively more difficult levels. In addition to countless lesser foes, each level generally contains several "bosses" which must be defeated in order to proceed. Using the left thumbstick to move and the right thumbstick to aim/shoot (when playing on the Xbox 360), players dodge enemy fire while inflicting damage upon foes utilizing three primary weapons:

* Minigun - A traditional machine gun with a high rate of fire.* Flak cannon - A cannon that, while slow, can produce devastating results.* Flamethrower - A short-ranged weapon that continuously spews flame.

Player vehicles have access to these primary weapons at all times and can switch between them with a button press. Weapons have unlimited ammunition, although the flamethrower will "cut out" briefly if used without interruption for a period of time. Each weapon can be upgraded (up to three times) by collecting an appropriate power-up during play, although upgrades are lost if the player is killed.

Vehicle health depletes when damage is taken, but slowly replenishes over time. If a vehicle is destroyed, players are not immediately killed, but are instead thrown from the vehicle and must proceed on foot. While on foot, players are exceptionally frail and have only a small machine gun with which to defend themselves. If a player lacking a vehicle survives for a certain period of time, a new vehicle is automatically delivered and can be immediately boarded. Players can also temporarily leave their vehicle of their own free will, usually to collect power-ups which are not accessible from within a vehicle.

pecial weapons

In addition to the standard weapons which vehicles are equipped with, players also have access to a limited number of "grenades" and "nukes". Grenades are "thrown" from the current position towards a crosshair, and inflict heavy damage on anything they hit. Nukes (referred to as "smart bombs" in many other titles) explode in an area around the player, causing massive carnage to everything caught within the blast radius.

Additional quantities of both weapon types can be found and collected as power-ups during the game, with grenades being substantially more plentiful than nukes.

Bonus areas

Each level features a single underground bonus area. These are accessed by entering a specially-marked structure, which then transports the player(s) into an underground bunker. While underground, players are always on foot, and hence are easily killed. However, if players do die during these bonus sections, no life is actually lost; instead, players are immediately returned to the main (above ground) level and continue as before.

At the end of each underground area is an extra life (or "1-up"), earned for successfully completing the sub-level.

Multiplayer play

When playing with two players, both players share the same screen and work co-operatively to destroy enemy forces. Players cannot harm each other directly, although they can scroll (or refuse to scroll) the screen in a manner which can be problematic for the other player. The game does not increase or otherwise change the quantity and difficulty level of enemy forces based on the presence of a second player. As a result, having a second player can make gameplay somewhat easier.

Players can play multiplayer either offline, or online via Xbox Live. When playing offline, high scores are not recorded on the leaderboards for either player if one of the players is using a local (non-Xbox Live) account.

equel

*"Assault Heroes 2"

External links

* [http://www.assaultheroesgame.com Official "Assault Heroes" website] * [http://www.xbox.com/en-US/games/a/assaultheroesxboxlivearcade/ "Assault Heroes" at Xbox.com]

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